MUGEN is a highly customizable fighting game that bases itself around a simple and unique programming language. I started making
content for the engine back in 2012, and the characters I had put out from then to about 2015 had not recieved much attention due to their
generally unfavorable quality. If you want to see anything I'm making or have made for the engine, click on one of the categories below.
Characters have now been divided into categories and the character listing has been updated to reflect what I am currently working on at the moment.
Sakura has been cancelled after a long time of stalling and dated system ideas. Before this cancellation, she was nearly complete, but my indecisiveness led to me just canning her because I feel she would generally be considered outdated by my standards now.
This is the first update I'll ever give to this section! The characters subsection has been changed to a new format, and I have also added a new WIP character to it.