MUGEN is a highly customizable fighting game that bases itself around a simple and unique programming language. I started making
content for the engine back in 2012, and the characters I had put out from then to about 2015 had not recieved much attention due to their
generally unfavorable quality. If you want to see anything I'm making or have made for the engine, click on one of the categories below.
This is the first update I'll ever give to this section! The characters subsection has been changed to a new format, and I have also added a new WIP character to it.